Tabletop Football Rules
TableTop Football is a game that will challenge your coordination skills as well as your football strategies.
The winner of the coin toss starts by placing the ball at the 20 yard line (on the white dot). You have four downs (or four tries) to get the ball into one of the three scoring holes behind the other goal line: there are two field goal holes and one touchdown hole. If the ball falls into any hole along the field, this is counted as a down. The down marker is moved to that position along the sideline and turned to the next down. The ball is placed just behind this hole and play continues until the player either scores or runs out of downs. If the ball falls off the board, it is counted as an incomplete pass and loss of a down. The ball is placed back at the point where the ball was last downed. If the player does not score after the fourth down the other player takes over directly behind the hole of the opponent's last down. If the ball falls into a scoring hole at the player's (offensive) end, it is counted as a safety and recovery by the defense in the end zone and is scored appropriately for the defensive team. A quarter length is determined by the agreed amount of time desired at the beginning of the game. An electronic timer will be included to track time. The game is won by the player with highest score at the end of four quarters.
Defensive Players
When the offense begins his first down, the defense places three defenders at the line of scrimmage and two defenders at least ten yards back. The line of scrimmage is the front edge of the hole or the 20 yard line at the start of the possession. The defense can be set in any position (meaning the men can be turned or positioned in any direction or formation). The defense can reposition his players at the start of each down. The only time the defense can put all five men on the line of scrimmage is when the ball is within ten yards of the goal line. At that time, the defense can do a “goal line stance” with all players lining the goal line, or can be positioned around any scoring holes. The object of the offense is to go through or around the defensive players on each down.
Team Play (2-8 Players)
Team Play for up to 8 players can also be utilized for larger groups. This is done by alternating players for the possessions allowed during the game. This is a great way to get more than 2 people involved in a fun and competitive game!
Field Goal Attempts
The winner of the coin toss starts by placing the ball at the 20 yard line (on the white dot). You have four downs (or four tries) to get the ball into one of the three scoring holes behind the other goal line: there are two field goal holes and one touchdown hole. If the ball falls into any hole along the field, this is counted as a down. The down marker is moved to that position along the sideline and turned to the next down. The ball is placed just behind this hole and play continues until the player either scores or runs out of downs. If the ball falls off the board, it is counted as an incomplete pass and loss of a down. The ball is placed back at the point where the ball was last downed. If the player does not score after the fourth down the other player takes over directly behind the hole of the opponent's last down. If the ball falls into a scoring hole at the player's (offensive) end, it is counted as a safety and recovery by the defense in the end zone and is scored appropriately for the defensive team. A quarter length is determined by the agreed amount of time desired at the beginning of the game. An electronic timer will be included to track time. The game is won by the player with highest score at the end of four quarters.
Defensive Players
When the offense begins his first down, the defense places three defenders at the line of scrimmage and two defenders at least ten yards back. The line of scrimmage is the front edge of the hole or the 20 yard line at the start of the possession. The defense can be set in any position (meaning the men can be turned or positioned in any direction or formation). The defense can reposition his players at the start of each down. The only time the defense can put all five men on the line of scrimmage is when the ball is within ten yards of the goal line. At that time, the defense can do a “goal line stance” with all players lining the goal line, or can be positioned around any scoring holes. The object of the offense is to go through or around the defensive players on each down.
Team Play (2-8 Players)
Team Play for up to 8 players can also be utilized for larger groups. This is done by alternating players for the possessions allowed during the game. This is a great way to get more than 2 people involved in a fun and competitive game!
Field Goal Attempts
- After Scoring a touchdown (Worth 6 Points) you will then try to kick a field goal for the extra point
- To do this you will place the ball at the 50 yard line and try to maneuver the ball to land in the "Touchdown" circle in the end zone with no defenders on the board. You get one chance only. If successful add 1 point.
- If you want to go for 2 points, place the ball on the 50 yard line and you must successfully maneuver the ball to land in the "Touchdown" circle, but this time your opponent may have 3 defenders on the board.
- Every game will now be limited by time and not by possession. Each game set will include a timer that can be set for the desired length per quarter. We recommend 3 minute quarters. No time outs. Timer will also be used for many other game tops.
- The tabletop score keeping system has been modified to allow each player to keep any score from 00 to 99. This may be used for multiple game tops to keep score
Penalty Circles
Tabletop Football incorporates yellow circles on many of the holes. If the ball lands in one of these holes during one or your 4 possession/trys, it represents a penalty. There will be a deck of "Penalty Cards" with every gametop that will be shuffled at the beginning of each game and placed in a designated holder on the side rail of the table. A new Penalty Card will be drawn upon landing in a yellow marked hole to reveal the following penalty options:
Tabletop Football incorporates yellow circles on many of the holes. If the ball lands in one of these holes during one or your 4 possession/trys, it represents a penalty. There will be a deck of "Penalty Cards" with every gametop that will be shuffled at the beginning of each game and placed in a designated holder on the side rail of the table. A new Penalty Card will be drawn upon landing in a yellow marked hole to reveal the following penalty options:
- Fumble (Lose immediate possession, opponent takes over)
- Interception (Lose immediate possession, opponent takes over)
- Holding (Go back to the spot of your previous possession, lose down)
- Defensive Pass interference (move forward half the distance to the goal)
- Defense Unnecessary Roughness (remove one defender for the next play)
- Delay of game (Go back to the spot of your previous possession, lose down)
- Unsportsmanlike Conduct (Go back to your 10 yard line, lose down)
- Tripping (Go back to the spot of your previous possession, lose down)
- Chop Block (Go back to the spot of your previous possession, lose down)
- Defense-too many men on the field (move forward 20 yards or half the distance to the goal)
- False Start (Move back 20 yards from start of possession, repeat down)
- Neutral Zone Infraction (Move forward 20 yards or half the distance to the goal